In January this year, Sony opened its 45,000 square foot Wondervse in a suburb of Chicago at the Oak Brook Mall. The “Location-Based Entertainment” Center (LBE) offers immersive experiences and food and beverage based on Sony’s extensive library of intellectual properties. Currently, Jumanji, Bad Boys, Uncharted, and Ghostbusters provide the basis of the themed areas, although many “pop-up” and changing exhibits are envisioned. The center attempts to combine every popular out-of-home entertainment concept, including virtual reality, an escape room, bumper cars, and food and beverage, all branded as Sony/Columbia well-known films.
Though development cost has not been publicly disclosed, we imagine the cost at $1,000 to $1,500 per square foot, putting the attraction at $45 million to $65 million. That’s a lot of investment to recoup, no matter what you pencil in as the NOI or payback period.
From 1993 through 1997, almost 30 years ago, JB Research Company provided market, consumer and financial feasibility research and consulting for an untested proof-of-concept entertainment product which morphed into the now defunct Metreon in San Francisco and Potsdamer Platz in Berlin. We did this type of feasibility testing for locations in San Francisco, Chicago, Denver and Tokyo. The new product was a location-based concept, also based on Sony brands, but in very different brand exercise than the Wonderverse concept. At that time, Sony (Japan) wanted the world to understand and brand-integrate their different companies that offered music, television, motion pictures, motion picture theaters and video games, all under the Sony brand. Well, that didn’t work! The only location to be built with the eventual Moniker of “Metreon” failed, then hung on for decades reimagining its core entertainment concepts as popular retail/dining and entertainment, then finally closed in 2023. The project is now an AMC theater (originally a Sony Theater) and a massive Target in the SOMA district of San Francisco, right across from the Moscone convention center. The cost, never disclosed publicly, was more than $250 million!
Our practice centers on helping companies make decisions based on potential profitability. The model for a profitable attraction is simple:
NOI x Payback Period = Development Cost
NOI is Net Operating Income and Number of Years is determined by the Industry Standard Payback. Development cost is really what you should/or can afford to spend based not on what you want to do or what the designer/engineers/creative people tell you, but what the economics dictate.
Every imaginable scenario can be tested by varying the three numbers in this formula. It’s the secret sauce for any attraction ever built or imagined.
Income is always based on attendance, and in an indoor attraction, that is based on the capacity of the venue on its “Design Day,” which is any of the 15 to 20 busiest days of the year. (Capacity should never be built for the highest attended day of the year. That’s very wasteful and doesn’t pencil.) Indoor attractions are capacity constrained, so this value is always one of the most important determinants of potential profitability.
We are waiting anxiously and patiently to see how Wonderverse plays out in terms of attendance, revenue and profitability. In the meantime, we would love to hear from you on what you think of the whole “back to the future” paradigm for LBE’s. Tell us what you are working on to make your new bright ideas pencil!








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